Waypoints — all fields optional. Leave any blank to omit.
SEC.03
Epilogue — Original Mission
SEC.04
Alternate Mission
SEC.05
Alternate Mission Details
ALTERNATE OPERATION ACTIVE — fields below are compiled only when enabled.
⚠ Add Abandoned Epilogue
SEC.06
Game Setup — Alternate Mission
Waypoints — all fields optional. Leave any blank to omit.
SEC.07
Epilogue — Alternate Mission
SEC.08
Save Mission
Style
Size
Color
MGMT
Add New Contractor
MGMT
Add New Keyword
MULTI
Multi-Response
Responses added to the Sequenced List go to the end of the list — edit the # field on any entry below to set where in the sequence it falls (e.g. one response at #1, the next at #6). Gaps in the sequence get filled by the Random Pool as the sequence advances.
CONFIRM
Please Confirm
INIT
Start a Campaign
No campaign data was found in temp storage. Choose how to begin.
Campaign mode will allow you to design a series of narrative missions to later be played with named pilots who will earn SP while playing, the missions are to be played in order, and you can design it with or without branching paths.
Mercenary mode will allow you to design missions for a contractor or multiple contractors. The missions should be designed to be played in any order. During play three random missions will be offered by contractors which the player can accept or decline.
Name and type can both be changed later from Campaign Actions — but changing the campaign type after missions exist may cause unexpected results.